ReforgerOps
TACNET

Operational Intelligence for Arma Reforger Servers

TACNET gives Reforger communities a live operations layer for tracking server health, assets, incidents, and suspicious activity from one professional control surface.

TACNETtacnet.reforgerops.com
Server Status

Warning

Players Online

42

Entities

3,812

Vehicles

94

Helicopters

5

Active Incidents

3

Recent IncidentsLast sync: 12s ago
INC-1042Vehicle wasting
medium
INC-1041Teamkill pattern
high
INC-1039Abandoned helicopter
low

Reforger servers are hard to operate at scale.

No live visibility

Admins lack real-time insight into server state, player activity, and emerging issues.

Abandoned vehicles

Vehicles get left across the map and slowly degrade server performance and gameplay quality.

Wasted helicopters

High-value assets get destroyed or abandoned without admins noticing until it's too late.

Entity creep

Entity counts climb over long sessions, creating lag and unpredictable server behaviour.

Hard to prove griefing

Teamkills and griefing patterns are difficult to document without structured evidence.

Manual log digging

Suspicious players require hours of manual log review to build a credible case.

Reactive cleanup

Cleanup actions happen after problems escalate instead of being tracked proactively.

TACNET gives your server an operations layer.

Arma Reforger soldiers deploying from a helicopter

Asset & deployment tracking

From helicopter insertions to abandoned vehicles — TACNET surfaces what your server is doing in real time.

Live Server Visibility

Track players, entities, vehicles, helicopters, incidents, and server state.

Asset Management

Identify abandoned vehicles, destroyed assets, and wasted helicopters before they become a server problem.

Incident Intelligence

Generate rule-based case files for teamkills, friendly asset damage, vehicle wasting, and suspicious behaviour.

Fair Play Monitoring

Flag unusual kill patterns, long-range kill streaks, movement anomalies, and fishy behaviour for manual review.

Cleanup Operations

Queue safe cleanup actions such as clearing abandoned helicopters, abandoned vehicles, and destroyed assets.

Audit Logs

Track every admin action, rule change, incident update, and cleanup result.

A lightweight agent. A powerful operations portal.

Arma Reforger helicopters and soldiers at a field staging area

Server-side agent · No client install

Arma Reforger Server

Your existing Reforger server continues running normally.

TACNET Agent

A lightweight Enfusion mod collects server state and reports events.

ReforgerOps Backend

Processes events, tracks assets, generates incidents, manages rules, and queues approved commands.

TACNET Portal

Admins view server state, incidents, assets, rules, and cleanup history from the web.

Built for operational visibility.

Arma Reforger squad observing terrain from a forest vantage point

Server State

  • Players online
  • Entity count
  • Vehicle count
  • Helicopter count
  • Server status
  • Last heartbeat

Assets

  • Active vehicles
  • Abandoned vehicles
  • Destroyed vehicles
  • Last occupied time
  • Last known driver

Incidents

  • Teamkill patterns
  • Friendly asset damage
  • Vehicle wasting
  • Suspicious disconnects

Fair Play Signals

  • Unusual kill streaks
  • Long-range kill patterns
  • Movement anomalies
  • Suspicious activity clusters

Fair play alerts, not automatic bans.

TACNET is designed to surface evidence, not replace admin judgment. Fair Play Monitoring highlights suspicious patterns for manual review and avoids automatic punishment decisions.

Server-side by design
  • No automatic bans
  • No kernel drivers
  • No player PC access
  • No invasive client scanning
  • Server-side signals only
  • Evidence-first case files

Public MVP Roadmap

Phase 1

Server Visibility

In Progress
  • Server dashboard
  • Player counts
  • Entity counts
  • Vehicle tracking
  • Helicopter tracking
  • Audit logs
Phase 2

Asset Operations

Planned
  • Abandoned vehicle detection
  • Cleanup queue
  • Destroyed asset tracking
  • Vehicle history
Phase 3

Incident Intelligence

Planned
  • Teamkill incidents
  • Vehicle wasting incidents
  • Friendly asset damage cases
  • Evidence timelines
Phase 4

Fair Play Monitoring

Planned
  • Kill pattern alerts
  • Long-range kill alerts
  • Movement anomaly alerts
  • Manual review workflows
Phase 5

Analytics

Future
  • Heatmaps
  • Historical trends
  • Battle reports
  • Asset utilization reports

Frequently Asked Questions

No. TACNET provides fair-play alerts and evidence-based anomaly detection. It does not automatically ban players.

No. TACNET is portal-first. Discord integrations may come later, but they are not required.

Not in the MVP. TACNET focuses on game-state observability from the Reforger server agent.

No. TACNET only uses server-side data from the Reforger server.

The MVP is in development. The public roadmap shows what is being built first.

Build cleaner, more observable Reforger servers.

TACNET is being built for communities that want better server operations, better incident evidence, and less manual guesswork.